
There are many different ways of creating normal maps. …But how do you even create normal maps? How Do You Create Normal Maps? So, like most things in art, normal maps are just a tool in your arsenal that you need to use your creative wits with to figure out if your 3D object needs it or not. Normal maps barely consume any resources.

It’ll just look like a blocky or low-poly mess otherwise.īut that comes with a pretty hefty performance cost compared to normal maps. You need all of those polygons to show all those tiny, tiny details. The more geometrically accurate sphere on the right needs to have extremely dense geometry (way more polygons) than the sphere on the left. If you use normal maps in a subtle way, their fakeness is not noticeable and can add a lot to the 3D object.īut why use normal maps anyway if they don’t actually change geometry? Or at the very least, the main surface deformations. It only makes it seem like the surface of the object has depth, so in a situation like the above picture, normal maps break down and are not a suitable way to add surface deformations. See how you can almost intuitively understand the curvature and the general outline of the coin? That’s exactly what a normal map helps computers do. Normal maps are created by gathering data from a 3D model-or simply a texture-and projecting it onto a 2D image.

They are typically used for bump mapping, a technique meant to create more realistic 3D models and higher quality details on those models without incurring the performance costs of using actual geometry.

Normal maps are textures that can make a surface appear bumpy, reflecting light differently on parts of the object based on the angle of the surface, creating the illusion of depth. In this article, I’m going to explain a very important subset of those maps that help give your 3D models more depth and all-around can make them look much better & more detailed. If you’re new to the 3D world, you might’ve heard the words “Normal Map” or any other assortment of wonderful maps with wacky names being thrown around.
